////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef IGAME_H #define IGAME_H #if defined GAME_DLL_EXPORT #define GAME_DLL_USAGE __declspec(dllexport) #else #define GAME_DLL_USAGE __declspec(dllimport) #endif namespace GameLogic { class Game; enum keyInput { keyInput_W, keyInput_A, keyInput_S, keyInput_D, keyInput_none }; class GAME_DLL_USAGE IGame { private: Game* gameModule; public: IGame(); ~IGame(); void Init(); void StartGame(); /************************************************************************/ /* Get key input to update the player */ /************************************************************************/ void Update(keyInput keyPressed, float pitch, float yaw); void Render(); Game* getGameModule(); private: }; } #endif