Debug Win32 Debug x64 Release Win32 Release x64 {0EC83E64-230E-48EF-B08C-6AC9651B4F82} OysterGraphics DynamicLibrary true v110 MultiByte DynamicLibrary true v110 MultiByte DynamicLibrary false v110 true MultiByte DynamicLibrary false v110 true MultiByte $(SolutionDir)..\Bin\DLL\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName)D C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath) C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath) $(SolutionDir)..\Bin\DLL\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName) C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath) C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath) $(SolutionDir)..\Bin\DLL\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName)D C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath) C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath) $(SolutionDir)..\Bin\DLL\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName) C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath) C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath) Level3 Disabled true $(SolutionDir)OysterMath;$(SolutionDir)Misc;%(AdditionalIncludeDirectories) GFX_DLL_EXPORT;%(PreprocessorDefinitions) true true $(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso Level3 Disabled true ..\OysterPhysic3D\Collision;..\OysterPhysics3D;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories) GFX_DLL_EXPORT;%(PreprocessorDefinitions) true $(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso Level3 MaxSpeed true true true ..\OysterPhysics3D;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories) GFX_DLL_EXPORT;%(PreprocessorDefinitions) true true true $(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso Level3 MaxSpeed true true true ..\OysterPhysics3D;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories) GFX_DLL_EXPORT;%(PreprocessorDefinitions) true true true $(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso {2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee} {f10cbc03-9809-4cba-95d8-327c287b18ee} Pixel Pixel Pixel Pixel 5.0 Vertex Vertex Vertex Vertex 5.0 Compute 4.0 Compute 4.0 Compute 4.0 Compute 4.0 Vertex Vertex Vertex Vertex 5.0 Pixel Pixel Pixel Pixel true 5.0 main Vertex Vertex Vertex Vertex true 5.0 main Pixel Pixel Pixel Pixel