#include "StaticObject.h" #include "CollisionManager.h" using namespace GameLogic; StaticObject::StaticObject() :Object() { } StaticObject::StaticObject(OBJECT_TYPE type) :Object(type) { } StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody, OBJECT_TYPE type) :Object(rigidBody,type) { //this->rigidBody->SetGravity(true); //this->rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_BeforeCollisionResponse)(CollisionManager::IgnoreCollision)); } StaticObject::StaticObject(void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE type) :Object(collisionFuncBefore,collisionFuncAfter,type) { } StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody ,void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE type) :Object(rigidBody, collisionFuncBefore, collisionFuncAfter, type) { } StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody ,Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncBefore)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter), Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type) :Object(rigidBody, collisionFuncBefore, collisionFuncAfter, type) { } StaticObject::~StaticObject(void) { }