#ifndef COLLISIONMANAGER_H #define COLLISIONMANAGER_H #include "Object.h" #include "PhysicsAPI.h" namespace GameLogic { class CollisionManager { public: //put general collision functions here that are not part of a specific object static Oyster::Physics::ICustomBody::SubscriptMessage IgnoreCollision(Oyster::Physics::ICustomBody *rigidBody, Oyster::Physics::ICustomBody *obj); }; } #endif