////////////////////////////////////////////////////////////////////////// // Temp input handler, not stable! // When starting the program, don't click anywhere until the program starts // because that breaks the input.. ////////////////////////////////////////////////////////////////////////// #ifndef _INPUTCLASS_H_ #define _INPUTCLASS_H_ #define DIRECTINPUT_VERSION 0x0800 #pragma comment(lib, "dinput8.lib") #pragma comment(lib, "dxguid.lib") #include class InputClass { private: IDirectInput8* m_directInput; IDirectInputDevice8* m_keyboard; IDirectInputDevice8* m_mouse; unsigned char m_keyboardState[256]; DIMOUSESTATE m_mouseState; bool ReadKeyboard(); bool ReadMouse(); public: InputClass(); ~InputClass(); // Initialize DirectInput8Create and acquire the mouse and keyboard bool Initialize(HINSTANCE, HWND, int, int); //read the mouse and keyboard and send back // delta mouse pos and if any button is pressed bool Update(); bool IsKeyPressed(int key); bool IsMousePressed(); // Call if mouse is pressed float GetYaw(); float GetPitch(); }; #endif