#ifndef DANBIAS_CLIENT_LOBBYSTATE_H #define DANBIAS_CLIENT_LOBBYSTATE_H #include "GameClientState.h" #include "OysterMath.h" #include "NetworkClient.h" #include namespace DanBias { namespace Client { class LobbyState : public GameClientState { private: struct MyData; ::Utility::DynamicMemory::UniquePointer privData; public: LobbyState(void); ~LobbyState(void); bool Init(Oyster::Network::NetworkClient* nwClient); ClientState Update(float deltaTime, InputClass* KeyInput); // create session lobby // join session lobby // set name // set rules // set map // ready // chat // kick bool Render(); bool Release(); void ChangeState( ClientState next ); void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e ); }; } } #endif // ! DANBIAS_CLIENT_GAMECLIENTSTATE_H