#include "EventButtonCollection.h" using namespace Oyster::Event; EventButtonCollection::EventButtonCollection() { } EventButtonCollection::~EventButtonCollection() { } void EventButtonCollection::Update(InputClass* inputObject) { for(int i = 0; i < buttons.size(); i++) { buttons.at(i)->Update(inputObject); } } EventButton* EventButtonCollection::AddButton(EventButton* button) { }