#include "GameLobby.h" namespace DanBias { GameLobby::GameLobby(Utility::DynamicMemory::SmartPointer owner) { } GameLobby::~GameLobby() { } void GameLobby::Release() { } void GameLobby::Join(Utility::DynamicMemory::SmartPointer client) { NetworkSession::AttachClient(client); } void GameLobby::AttachClient(Utility::DynamicMemory::SmartPointer client, Oyster::IPostBox *box) { } }//End namespace DanBias