#include "JumpPad.h" #include "PhysicsAPI.h" using namespace GameLogic; using namespace Oyster::Physics; JumpPad::JumpPad(void) { } JumpPad::JumpPad(Oyster::Physics::ICustomBody *rigidBody ,Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncBefore)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter), Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type, Oyster::Math::Float3 pushForce) :StaticObject(rigidBody, collisionFuncBefore, collisionFuncAfter, type) { } JumpPad::~JumpPad(void) { }