#include #include #include #include #include "../NetworkDependencies/WinsockFunctions.h" #include "../NetworkDependencies/Listener.h" #include "../NetworkDependencies/Translator.h" #include "Client.h" #include "../NetworkDependencies/OysterByte.h" #include "../NetworkDependencies/PostBox.h" #include "../../Misc/WinTimer.h" #pragma comment(lib, "ws2_32.lib") using namespace std; using namespace Oyster::Network::Server; using namespace Oyster::Network; using namespace ::Protocols; using namespace Utility; int main() { OysterByte recvBuffer; IPostBox* postBox = new PostBox(); cout << "Server" << endl; Translator t; int errorCode; if(!InitWinSock()) { cout << "errorMessage: unable to start winsock" << endl; } //Create socket Listener listener; listener.Init(9876); listener.SetPostBox(postBox); Sleep(1000); //Start listening //Accept a client ProtocolPlayerPos test; test.clientID = 0; test.ID = 5; test.nrOfFloats = 16; test.matrix = new float[test.nrOfFloats]; for(int i = 0; i < test.nrOfFloats; i++) { test.matrix[i] = i; } t.Pack(test, recvBuffer); WinTimer timer; vector clients; int client = -1; while(1) { client = -1; postBox->FetchMessage(client); if(client != -1) { cout << "Client connected: " << client << endl; clients.push_back(new Client(client)); clients.at(clients.size()-1)->Send(recvBuffer); } //Send a message every 1 secounds to all clients. if(timer.getElapsedSeconds() > 1) { cout << "Sending to " << clients.size() << " clients." << endl; timer.reset(); for(int i = 0; i < (int)clients.size(); i++) { clients.at(i)->Send(recvBuffer); } } Sleep(100); } listener.Shutdown(); /* ProtocolSet* set = new ProtocolSet; client1.Send(recvBuffer); while(1) { client1.Recv(recvBuffer); t.Unpack(set, recvBuffer); cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl; cout << "Client1: " << set->Protocol.pTest->textMessage << endl; for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++) { cout << set->Protocol.pTest->f[i] << ' '; } cout << endl; set->Release(); client2.Send(recvBuffer); client2.Recv(recvBuffer); t.Unpack(set, recvBuffer); cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl; cout << "Client2: " << set->Protocol.pTest->textMessage << endl; for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++) { cout << set->Protocol.pTest->f[i] << ' '; } cout << endl; set->Release(); client1.Send(recvBuffer); } ShutdownWinSock(); delete set; */ system("pause"); return 0; }