////////////////////////////////////// // Created by Pontus Fransson 2014 // ////////////////////////////////////// #ifndef PICKUP_SYSTEM_H #define PICKUP_SYSTEM_H #include #include "Pickup.h" namespace GameLogic { class PickupSystem { public: PickupSystem(); ~PickupSystem(); void CreatePickup(Pickup* pickup); void Update(); private: std::vector> pickups; }; } #endif