#ifndef DANBIAS_CLIENT_CLIGHT_H #define DANBIAS_CLIENT_CLIGHT_H #include "DllInterfaces/GFXAPI.h" namespace DanBias { namespace Client { class C_Light { private: Oyster::Graphics::Definitions::Pointlight pointLightDesc; int id; public: C_Light( Oyster::Graphics::Definitions::Pointlight pointLightDesc, int id ); virtual ~C_Light(); Oyster::Graphics::Definitions::Pointlight getLightDesc() const; void setLightDesc( Oyster::Graphics::Definitions::Pointlight pointLightDesc ); Oyster::Math::Float3 getPos() const; void setPos( Oyster::Math::Float3 newPos); void Render(); int GetId() const; }; } } #endif