<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{0EC83E64-230E-48EF-B08C-6AC9651B4F82}</ProjectGuid> <RootNamespace>OysterGraphics</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v110</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v110</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v110</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v110</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir> <IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir> <TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir> <IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir> <TargetName>$(ProjectName)_$(PlatformShortName)</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir> <IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir> <TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir> <IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir> <TargetName>$(ProjectName)_$(PlatformShortName)</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\OysterPhysic3D\Collision;..\OysterPhysics3D;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\OysterPhysics3D;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\OysterPhysics3D;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="Core\Buffer.cpp" /> <ClCompile Include="Core\Core.cpp" /> <ClCompile Include="Core\ShaderManager.cpp" /> <ClCompile Include="Engine.cpp" /> <ClCompile Include="Render\Model.cpp" /> <ClCompile Include="Render\TextBox.cpp" /> <ClCompile Include="Resourses\Buffers.cpp" /> <ClCompile Include="Resourses\Manager.cpp" /> <ClCompile Include="Resourses\PipelineResources.cpp" /> <ClCompile Include="Resourses\ShaderEffects.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="Core\Buffer.h" /> <ClInclude Include="Core\Core.h" /> <ClInclude Include="Core\CoreIncludes.h" /> <ClInclude Include="Engine.h" /> <ClInclude Include="EngineIncludes.h" /> <ClInclude Include="FileLoader\ObjReader.h" /> <ClInclude Include="Render\Lights.h" /> <ClInclude Include="Render\Model.h" /> <ClInclude Include="Render\ModelInfo.h" /> <ClInclude Include="Render\TextBox.h" /> <ClInclude Include="Resourses\Buffers.h" /> <ClInclude Include="Resourses\GraphicsDefinitions.h" /> <ClInclude Include="Resourses\Manager.h" /> <ClInclude Include="Resourses\PipelineResources.h" /> <ClInclude Include="Resourses\ShaderEffects.h" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\Misc\Misc.vcxproj"> <Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project> </ProjectReference> <ProjectReference Include="..\OysterMath\OysterMath.vcxproj"> <Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>