#pragma once #include "..\..\Core\Core.h" #include "..\Preparations\Preparations.h" #include "..\..\Model\Model.h" namespace Oyster { namespace Graphics { namespace Render { namespace Rendering { static class Basic { public: class Resources { static Core::ShaderManager::ShaderEffect se; static void Init(); }; static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4 Projection); static void RenderScene(Model* models, int count); static void EndFrame(); }; } } } }