////////////////////////////////// // Created by Sam Svensson 2013 // ////////////////////////////////// #include "Loader.h" using namespace GameLogic::LevelFileLoader; using namespace Oyster::Resource; using namespace std; unsigned char* Loader::LoadFile(std::string fileName, int &size) { //convert from string to wstring std::wstring temp(fileName.begin(), fileName.end()); //convert from wstring to wchar then loads the file unsigned char* buffer = (unsigned char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false); size = OysterResource::GetResourceSize(buffer); return buffer; }