#ifndef LAN_MENU_STATE_H #define LAN_MENU_STATE_H #include "GameClientState.h" #include "OysterMath.h" namespace DanBias { namespace Client { class LanMenuState : public GameClientState { public: LanMenuState(); virtual ~LanMenuState(); bool Init( SharedStateContent &shared ); virtual ClientState Update( float deltaTime ); virtual bool Render(); virtual bool Release(); void ChangeState( ClientState next ); private: struct MyData; ::Utility::DynamicMemory::UniquePointer privData; }; } } #endif