///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #ifndef INPUT_MOUSE_H #define INPUT_MOUSE_H #include "InputObject.h" #include namespace Input { //----------------------------------------------------------------------------------------------------------------------------- namespace Enum { //! Contains keycodes (SAMI -> Sam Awsome Mouse Input) enum SAMI { SAMI_MouseLeftBtn, SAMI_MouseMiddleBtn, SAMI_MouseRightBtn, SAMI_MouseBtnX01, SAMI_MouseBtnX02, SAMI_MouseBtnX03, SAMI_MouseBtnX04, SAMI_MouseBtnX05, SAMI_MouseBtnX06, SAMI_MouseBtnX07, SAMI_MouseBtnX08, SAMI_MouseBtnX09, SAMI_MouseBtnX10, SAMI_MouseBtnX11, SAMI_MouseBtnX12, SAMI_MouseBtnX13, SAMI_MouseBtnX14, SAMI_MouseBtnX15, SAMI_MouseBtnX16, SAMI_MouseBtnX17, SAMI_MouseBtnX18, SAMI_MouseBtnX19, SAMI_MouseBtnX20, SAMI_Unknown, }; } //----------------------------------------------------------------------------------------------------------------------------- namespace Typedefs { typedef void(*OnMousePressCallback)(Enum::SAMI btn, Mouse* sender); typedef void(*OnMouseDownCallback)(Enum::SAMI btn, Mouse* sender); typedef void(*OnMouseReleaseCallback)(Enum::SAMI btn, Mouse* sender); typedef void(*OnMouseMoveCallback)(Struct::SAIPoint2D cord, Mouse* sender); typedef void(*OnMouseScrollCallback)(int delta, Mouse* sender); } //----------------------------------------------------------------------------------------------------------------------------- class Mouse :public InputObject { public: class MouseEvent { public: virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { } virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { } virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { } virtual void OnMouseMove ( Struct::SAIPoint2D coordinate, Mouse* sender ) { } virtual void OnMouseScroll ( int delta, Mouse* sender ) { } }; public: /* Manual check functions */ virtual ~Mouse(); virtual bool IsBtnUp(Enum::SAMI key) = 0; virtual bool IsBtnDown(Enum::SAMI key) = 0; public: /* global subscribe callback functions */ int GetWheelDelta() const; Struct::SAIPoint2D & GetPixelPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const; Struct::SAIPoint2D & GetDeltaPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const; void AddOnMousePressCallback( Typedefs::OnMousePressCallback func); void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func ); void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func ); void AddOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func ); void AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func ); void RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func); void RemoveOnMouseDownCallback( Typedefs::OnMouseDownCallback func ); void RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func ); void RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func ); void RemoveOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func ); public: /* From InputObject */ virtual void Activate () override { this->active = true; } virtual void Deactivate () override { this->active = false; } virtual bool IsActive() override { return this->active; } public: void operator+= (MouseEvent* object); void operator-= (MouseEvent* object); void SetPixelPos(int x, int y); void ToggleCursor(bool toggler); public: struct MouseCallbackList; protected: Mouse(); protected: void InternalOnBtnPress(Enum::SAMI key); void InternalOnBtnDown(Enum::SAMI key); void InternalOnBtnRelease(Enum::SAMI key); void InternalOnMove(Struct::SAIPoint2D cord); void InternalOnScroll(int delta); protected: std::vector mouseSubscribers; MouseCallbackList* callbackList; Struct::SAIPoint2D pixelPos, deltaPos; bool isCurorLocked; int wheelDelta; bool active; }; } #endif // !INPUT_MOUSE_H