#include "Game.h" Game::Game() { playerCount=0; started=false; for (int i=0; i usr, int nrOfPlayers) { /*for (int i=0; isetGame(2); //init.players[i]=players[i]; } return init; } void Game::addUser(int uid) { userID[playerCount++]=uid; } bool Game::startGame() { started=true; return started; } void Game::update(float dt) { }