#include "ServerInclude.h" #ifndef USER_H #define USER_H enum UserState { OFFLINE, OFFLINE_INGAME, ONLINE, ONLINE_QUEUEING, ONLINE_INLOBBY, ONLINE_INGAME }; class User { private: std::string username; int curGame; sockaddr_in addr; UserState state; long lastUpdate; HANDLE updMutex; Network::ClientToServerUpdateData lastUpdateData; public: void setLastUpdateData(Network::ClientToServerUpdateData data); Network::ClientToServerUpdateData getLastUpdateData(); void setLastUpdate(long upd){lastUpdate=upd;} long getLastUpdate() {return lastUpdate;} HANDLE threadHandle; SOCKET connection; User(); User(int id, sockaddr_in addr, std::string usr="Unknown"); //SOCKET getTCPSocket() const {return connection;} sockaddr_in getAddr() const {return addr;} std::string getUsername() const {return username;} void setUsername(std::string usr){username=usr;} void setState(UserState st){state=st;} UserState getState(){return state;} void setGame(int gid){curGame=gid;} bool isIngame() {return state==ONLINE_INGAME;} int getGame(){return curGame;} }; #endif