#include "StatsUI.h" #include #include "Utilities.h" using namespace ::DanBias::Client; using namespace ::GameLogic; using namespace ::Utility::Value; using namespace ::Oyster::Math; StatsUI::StatsUI() : GameStateUI() { /* Should never be called! */ this->plane = nullptr; this->text = nullptr; } StatsUI::~StatsUI() { /* Do nothing */ } bool StatsUI::Init() { // z value should be between 0.1 - 0.5 so that it will be in front of other states // add textures and text for player stats this->plane = new Plane_UI(L"box_tex.png", Float3(0.0f, 0.0f, 0.5f), Float2(0.3f, 0.1f)); this->text = new Text_UI(L"Stats", Float3(0.0f,0.0f,0.1f), Float2(0.1f,0.1f)); return true; } GameStateUI::UIState StatsUI::Update( float deltaTime ) { return this->nextState; } bool StatsUI::HaveGUIRender() const { // Set true if UIstate have any plane to render return true; } bool StatsUI::HaveTextRender() const { // Set true if UIstate have any text to render return true; } void StatsUI::RenderGUI() const { // render all the planes this->plane->RenderTexture(); } void StatsUI::RenderText() const { // render all the text this->text->RenderText(); } bool StatsUI::Release() { // TODO: Release UI components here. if(this->plane) delete this->plane; if(this->text) delete this->text; return true; }