#include "EventHandler.h" using namespace Oyster::Event; EventHandler EvtHandler; EventHandler& EventHandler::Instance() { return EvtHandler; } EventHandler::EventHandler() { } EventHandler::~EventHandler() { } void EventHandler::Update(InputClass* inputObject) { for(int i = 0; i < collections.size(); i++) { collections.at(i)->Update(inputObject); } } void EventHandler::AddCollection(EventButtonCollection& collection) { collections.push_back(&collection); } EventButtonCollection& EventHandler::CreateCollection() { }