////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef PLAYER_H #define PLAYER_H #include "Object.h" #include "Weapon.h" #include "IGame.h" namespace GameLogic { class Player : public Object { public: Player(void); ~Player(void); /******************************************************** * Update the position of the rigid body * This will be done with physics later ********************************************************/ void Update(keyInput keyPressed); void Move(keyInput keyPressed); void Shoot(); private: int life; Weapon *weapon; }; } #endif