////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef REFMANAGER_H #define REFMANAGER_H #include #include "Object.h" #include "PhysicsAPI.h" namespace GameLogic { class RefManager { public: RefManager(void); ~RefManager(void); static RefManager* getInstance( ); void Release(); Object* GetMap(Oyster::Physics::ICustomBody &body); //returns the object of an rigidBody, mainly used for CollisionHandler void AddMapping(Oyster::Physics::ICustomBody &body, Object &obj); //adds a mapping with body as key and the object as a value private: static RefManager* instance; std::map mapper; //mapper points a rigidBody to an actual game object }; } #endif