#include "ClientObject.h" using namespace DanBias; ClientObject::ClientObject(Oyster::Network::NetworkClient* client) { this->client = client; this->client->SetRecieverObject(this, Oyster::Network::NetworkProtocolCallbackType_Object); this->box = 0; } ClientObject::~ClientObject() { this->client->Disconnect(); } void ClientObject::SetPostbox(Oyster::IPostBox* box) { this->box = box; } GameLogic::Player* ClientObject::Logic_Object() { return &this->logicPlayer; } Oyster::Network::NetworkClient* ClientObject::NetClient_Object() { return this->client; } void ClientObject::ProtocolRecievedCallback(Oyster::Network::CustomNetProtocol& protocol) { //this->client->Send(&protocol); if(!this->box) return; NetworkSession::NetEvent _event; _event.protocol = protocol; _event.reciever = this; this->box->Post(_event); }