#include "..\OysterGraphics\Core\Dx11Includes.h" #include "OysterMath.h" namespace Oyster { namespace Graphics { namespace Definitions { struct ObjVertex { Oyster::Math::Float3 pos; Oyster::Math::Float2 uv; Oyster::Math::Float3 normal; }; struct VP { Oyster::Math::Matrix V; Oyster::Math::Matrix P; }; struct FinalVertex { Oyster::Math::Float3 pos; Oyster::Math::Float2 uv; Oyster::Math::Float3 normal; Oyster::Math::Float3 tangent; Oyster::Math::Float3 biTangent; Oyster::Math::Float4 boneIndex; Oyster::Math::Float4 boneWeights; }; } } }