#include "Network.h" #pragma once #ifdef _DEBUG #include #define DEBUG_NEW new(_NORMAL_BLOCK ,__FILE__, __LINE__) #else #define DEBUG_NEW new #endif #include #include #include #include #include "OysterMath.h" //#include "Session.h" #include "ServerTimer.h" using namespace Network; const float GAME_UPDATEDELAY=1.0f/120.0f;