////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef OBJECT_H #define OBJECT_H #include "GameLogicStates.h" #include "GameLogicDef.h" #include namespace GameLogic { class DANBIAS_GAMELOGIC_DLL Object { public: Object(); Object(void* collisionFunc, OBJECT_TYPE type); ~Object(void); OBJECT_TYPE GetType(); int GetID(); Oyster::Physics::ICustomBody* GetRigidBody(); private: OBJECT_TYPE type; int objectID; protected: Oyster::Physics::ICustomBody *rigidBody; Oyster::Physics::ICustomBody::State state; }; } #endif