#pragma once #include "../Core/Core.h" namespace Oyster { namespace Graphics { namespace Render { class Gui { public: static void Begin2DRender(); static void Render(ID3D11ShaderResourceView* tex, Math::Float2 pos, Math::Float2 size); static void Begin2DTextRender(); static void RenderText(std::wstring text, Math::Float2 pos, Math::Float2 size); }; } } }