////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef DYNAMICOBJECT_H #define DYNAMICOBJECT_H #include "Object.h" #include "GameLogicDef.h" namespace GameLogic { class DANBIAS_GAMELOGIC_DLL DynamicObject : public Object { public: DynamicObject(); DynamicObject(void* collisionFunc, OBJECT_TYPE type); ~DynamicObject(void); private: }; } #endif