///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #ifndef INPUT_KEBOARD_H #define INPUT_KEBOARD_H #include "InputObject.h" #include namespace Input { //----------------------------------------------------------------------------------------------------------------------------- namespace Enum { //! Contains keycodes (Enum::SAKI -> Super Awsome Key Input) enum SAKI { SAKI_Backspace , SAKI_Tab , SAKI_Enter , SAKI_LeftShift , SAKI_RightShift , SAKI_LeftAlt , SAKI_RightAlt , SAKI_LeftCtrl , SAKI_RightCtrl , SAKI_Pause , SAKI_CapsLock , SAKI_Escape , SAKI_Space , SAKI_PgUp , SAKI_PgDown , SAKI_End , SAKI_Home , SAKI_Left , SAKI_Up , SAKI_Right , SAKI_Down , SAKI_PrintScreen , SAKI_Insert , SAKI_Delete , SAKI_0 , SAKI_1 , SAKI_2 , SAKI_3 , SAKI_4 , SAKI_5 , SAKI_6 , SAKI_7 , SAKI_8 , SAKI_9 , SAKI_A , SAKI_B , SAKI_C , SAKI_D , SAKI_E , SAKI_F , SAKI_G , SAKI_H , SAKI_I , SAKI_J , SAKI_K , SAKI_L , SAKI_M , SAKI_N , SAKI_O , SAKI_P , SAKI_Q , SAKI_R , SAKI_S , SAKI_T , SAKI_U , SAKI_V , SAKI_W , SAKI_X , SAKI_Y , SAKI_Z , SAKI_LeftWindows , SAKI_RightWindows , SAKI_Numpad0 , SAKI_Numpad1 , SAKI_Numpad2 , SAKI_Numpad3 , SAKI_Numpad4 , SAKI_Numpad5 , SAKI_Numpad6 , SAKI_Numpad7 , SAKI_Numpad8 , SAKI_Numpad9 , SAKI_NumpadEnter , SAKI_NumpadMultiply , SAKI_NumpadPlus , SAKI_NumpadSubtract , SAKI_NumpadDecimal , SAKI_NumpadDivide , SAKI_F1 , SAKI_F2 , SAKI_F3 , SAKI_F4 , SAKI_F5 , SAKI_F6 , SAKI_F7 , SAKI_F8 , SAKI_F9 , SAKI_F10 , SAKI_F11 , SAKI_F12 , SAKI_F13 , SAKI_F14 , SAKI_F15 , SAKI_F16 , SAKI_F17 , SAKI_F18 , SAKI_F19 , SAKI_F20 , SAKI_F21 , SAKI_F22 , SAKI_F23 , SAKI_F24 , SAKI_Numlock , SAKI_ScrlLock , SAKI_VolumeMute, SAKI_VolumeDown, SAKI_VolumeUp, SAKI_MediaNext, SAKI_MediaPrev, SAKI_MediaStop, SAKI_MediaPlayPause, SAKI_Unknown }; } //----------------------------------------------------------------------------------------------------------------------------- namespace Typedefs { typedef void(*OnKeyPressCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender); typedef void(*OnKeyDownCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender); typedef void(*OnKeyReleaseCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender); } //----------------------------------------------------------------------------------------------------------------------------- class Keyboard :public InputObject { public: class KeyboardEvent { public: virtual void OnKeyPress(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { } virtual void OnKeyDown(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { } virtual void OnKeyRelease(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { } }; public: /* Manual check functions */ virtual bool IsKeyUp (Enum::SAKI key) = 0; virtual bool IsKeyDown (Enum::SAKI key) = 0; virtual wchar_t* GetAsText(Enum::SAKI key) = 0; public: /* global subscribe callback functions */ void AddOnKeyPressCallback (Typedefs::OnKeyPressCallback func); void AddOnKeyDownCallback (Typedefs::OnKeyDownCallback func); void AddOnKeyReleaseCallback (Typedefs::OnKeyReleaseCallback func); void RemoveOnKeyPressCallback (Typedefs::OnKeyPressCallback func); void RemoveOnKeyDownCallback (Typedefs::OnKeyDownCallback func); void RemoveOnKeyReleaseCallback (Typedefs::OnKeyReleaseCallback func); public: /* From InputObject */ virtual void Activate () override { this->active = true; } virtual void Deactivate () override { this->active = false; } virtual bool IsActive() override { return this->active; } public: void operator+= (KeyboardEvent* object); void operator-= (KeyboardEvent* object); void BindTextTarget( ::std::wstring *field ); void ReleaseTextTarget(); public: struct KeyboardCallbackList; protected: Keyboard(); ~Keyboard(); protected: /* Internal event proc */ void InternalOnKeyPress(Enum::SAKI key, wchar_t text[16]); void InternalOnKeyDown(Enum::SAKI key, wchar_t text[16]); void InternalOnKeyRelease(Enum::SAKI key, wchar_t text[16]); protected: std::vector keyEventSubscrivers; KeyboardCallbackList* callbackList; ::std::wstring* textTarget; ::std::wstring::size_type writePos; bool active; }; } #endif // !INPUT_KEBOARD_H