///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #include "..\Include\Mouse.h" #include using namespace Input; using namespace Input::Enum; using namespace Input::Struct; using namespace Input::Typedefs; struct Mouse::MouseCallbackList { enum CallbackDataType { CallbackDataType_OnPress, CallbackDataType_OnDown, CallbackDataType_OnRelease, CallbackDataType_OnMove, CallbackDataType_OnScroll, } type; union CallbackData { Typedefs::OnMousePressCallback mousePressCallback; Typedefs::OnMouseDownCallback mouseDownCallback; Typedefs::OnMouseReleaseCallback mouseReleaseCallback; Typedefs::OnMouseMoveCallback mouseMoveCallback; Typedefs::OnMouseScrollCallback mouseScrollCallback; void* dummy; CallbackData (){ memset(this, 0, sizeof(CallbackData)); } CallbackData (void* d){ dummy = d; } bool operator ==(CallbackData o){ return o.dummy == dummy; } bool operator ==(void* o ){ return o == dummy; } operator bool(){ return this->dummy != 0; } } function; MouseCallbackList *next; MouseCallbackList(CallbackData func, CallbackDataType t) :function(func), next(0), type(t) { } }; void ClearList(Mouse::MouseCallbackList* first) { Mouse::MouseCallbackList* w = first; Mouse::MouseCallbackList* removee = 0; while (w) { removee = w; w = w->next; delete removee; } } void AddToList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data, Mouse::MouseCallbackList::CallbackDataType type) { Mouse::MouseCallbackList *w = first; Mouse::MouseCallbackList *prev = first; while (w) { prev = w; w = w->next; } Mouse::MouseCallbackList::CallbackData f; f = data; prev->next = new Mouse::MouseCallbackList(f, type); } void RemoveFromList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data) { Mouse::MouseCallbackList *w = first; Mouse::MouseCallbackList *prev = first; while (w) { if(data == w->function) { Mouse::MouseCallbackList *removee = w; w = w->next; prev->next = w; delete removee; break; } prev = w; w = w->next; } } bool ExistsInList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data) { Mouse::MouseCallbackList *w = first; while (w) { if(data == w->function) { return true; } w = w->next; } return true; } bool ExistsInList(std::vector& list, Mouse::MouseEvent* data) { for (unsigned int i = 0; i < list.size(); i++) { if(list[i] == data) return true; } return false; } Mouse::Mouse() : InputObject(Input::Enum::SAIType_Mouse) , callbackList(0) , wheelDelta(0) , isCurorLocked(0) , pixelPos() , deltaPos() { } Mouse::~Mouse() { } void Mouse::InternalOnBtnPress(Enum::SAMI btn) { for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++) { if(this->mouseSubscribers[i]) this->mouseSubscribers[i]->OnMousePress(btn, this); } MouseCallbackList *w = this->callbackList; while (w) { if(w->function) if (w->type == MouseCallbackList::CallbackDataType_OnPress) w->function.mousePressCallback(btn, this); w = w->next; } } void Mouse::InternalOnBtnDown(Enum::SAMI btn) { for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++) { if(this->mouseSubscribers[i]) this->mouseSubscribers[i]->OnMouseDown(btn, this); } MouseCallbackList *w = this->callbackList; while (w) { if(w->function) if (w->type == MouseCallbackList::CallbackDataType_OnDown) w->function.mouseDownCallback(btn, this); w = w->next; } } void Mouse::InternalOnBtnRelease(Enum::SAMI btn) { for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++) { if(this->mouseSubscribers[i]) this->mouseSubscribers[i]->OnMouseRelease(btn, this); } MouseCallbackList *w = this->callbackList; while (w) { if(w->function) if (w->type == MouseCallbackList::CallbackDataType_OnRelease) w->function.mouseReleaseCallback(btn, this); w = w->next; } } void Mouse::InternalOnMove(Struct::SAIPoint2D cord) { for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++) { if(this->mouseSubscribers[i]) this->mouseSubscribers[i]->OnMouseMove(this->pixelPos, this); } MouseCallbackList *w = this->callbackList; while (w) { if(w->function) if (w->type == MouseCallbackList::CallbackDataType_OnMove) w->function.mouseMoveCallback(this->pixelPos, this); w = w->next; } } void Mouse::InternalOnScroll(int delta) { for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++) { if(this->mouseSubscribers[i]) this->mouseSubscribers[i]->OnMouseScroll(delta, this); } MouseCallbackList *w = this->callbackList; while (w) { if(w->function) if (w->type == MouseCallbackList::CallbackDataType_OnMove) w->function.mouseScrollCallback(delta, this); w = w->next; } } int Mouse::GetWheelDelta() const { return this->wheelDelta; } SAIPoint2D & Mouse::GetPixelPosition( Struct::SAIPoint2D &targetMem ) const { targetMem.x = this->pixelPos.x; targetMem.y = this->pixelPos.y; return targetMem; } SAIPoint2D & Mouse::GetDeltaPosition( Struct::SAIPoint2D &targetMem ) const { targetMem.x = this->deltaPos.x; targetMem.y = this->deltaPos.y; return targetMem; } void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func) { MouseCallbackList::CallbackData d; d.mousePressCallback = func; if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease); else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease); } void Mouse::AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func ) { MouseCallbackList::CallbackData d; d.mouseDownCallback = func; if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease); else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease); } void Mouse::AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func ) { MouseCallbackList::CallbackData d; d.mouseReleaseCallback = func; if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease); else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease); } void Mouse::AddOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func ) { MouseCallbackList::CallbackData d; d.mouseMoveCallback = func; if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease); else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease); } void Mouse::AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func ) { MouseCallbackList::CallbackData d; d.mouseScrollCallback = func; if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease); else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease); } void Mouse::RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func) { RemoveFromList(this->callbackList, func); } void Mouse::RemoveOnMouseDownCallback( Typedefs::OnMouseDownCallback func ) { RemoveFromList(this->callbackList, func); } void Mouse::RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func ) { RemoveFromList(this->callbackList, func); } void Mouse::RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func ) { RemoveFromList(this->callbackList, func); } void Mouse::RemoveOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func ) { RemoveFromList(this->callbackList, func); } void Mouse::SetPixelPos(int x, int y) { this->pixelPos.x = x; this->pixelPos.y = y; } void Mouse::ToggleCursor(bool toggler) { this->isCurorLocked = toggler; } void Mouse::operator+= (MouseEvent* object) { if(ExistsInList(this->mouseSubscribers, object)) return; this->mouseSubscribers.push_back(object); } void Mouse::operator-= (MouseEvent* object) { int i = -1; if((i = ExistsInList(this->mouseSubscribers, object))) { std::swap(this->mouseSubscribers[i], this->mouseSubscribers[this->mouseSubscribers.size() - 1]); this->mouseSubscribers.resize(this->mouseSubscribers.size() - 1); } }