///////////////////////////////////////////////////////////////////// // Utility Collection of Miscellanious Handy Functions // // Created 2013 by Dan Andersson // Edited 2013 by // * Dan Andersson // * Dennis Andersen ///////////////////////////////////////////////////////////////////// #ifndef UTILITIES_H #define UTILITIES_H //warning C4150: deletion of pointer to incomplete type, no destructor called #pragma warning(disable : 4150) #include #include #include #include #include #include namespace Utility { namespace DynamicMemory { /****************************************************************** * If dynamicInstance is not NULL, then delete. ******************************************************************/ template void SafeDeleteInstance( Type *dynamicInstance ); /****************************************************************** * If dynamicArray is not NULL, then delete []. ******************************************************************/ template void SafeDeleteArray( Type dynamicArray[] ); //! A simple reference counter with some extra functionality struct ReferenceCount { private: int count; public: ReferenceCount() :count(0) { } ReferenceCount(const ReferenceCount& o) { count = o.count; } inline const ReferenceCount& operator=(const ReferenceCount& o) { count = o.count; return *this;} inline void Incref() { this->count++; } inline void Incref(int c) { this->count += c; } inline int Decref() { return --this->count;} inline void Reset() { this->count = 0; } }; //! Wrapper to safely transfer dynamic ownership/responsibility template struct UniquePointer { public: /****************************************************************** * Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted. * If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer. ******************************************************************/ UniquePointer( Type *assignedInstance = NULL ); /****************************************************************** * Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted. * If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer. ******************************************************************/ UniquePointer( const UniquePointer &donor ); /****************************************************************** * Will auto delete assigned dynamic instance. ******************************************************************/ ~UniquePointer(); /****************************************************************** * Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted. * If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer. ******************************************************************/ UniquePointer & operator = ( const UniquePointer &donor ); /****************************************************************** * Access the assigned dynamic instance. Will crash if nothing there ******************************************************************/ operator Type* (); /****************************************************************** * Access the assigned dynamic instance. Will crash if nothing there ******************************************************************/ operator const Type* () const; /****************************************************************** * Access members of the assigned dynamic instance. Will crash if nothing there ******************************************************************/ Type * operator -> (); /****************************************************************** * Access members of the assigned dynamic instance. Will crash if nothing there ******************************************************************/ const Type * operator -> () const; /****************************************************************** * @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance. ******************************************************************/ operator bool () const; /****************************************************************** * @return true if this ownedInstance matches with stray ******************************************************************/ bool operator == ( Type *stray ) const; /****************************************************************** * @return false if this ownedInstance matches with stray ******************************************************************/ bool operator != ( Type *stray ) const; /****************************************************************** * This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete. ******************************************************************/ Type* Release(); /****************************************************************** * @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance. * inline of @see operator bool () const ******************************************************************/ bool HaveOwnership() const; private: mutable Type *ownedInstance; }; //! Wrapper to safely transfer dynamic ownership/responsibility template struct UniqueArray { public: /****************************************************************** * Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted. * If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray. ******************************************************************/ UniqueArray( Type assignedArray[] = NULL ); /****************************************************************** * Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted. * If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray. ******************************************************************/ UniqueArray( const UniqueArray &donor ); /****************************************************************** * Will auto delete assigned dynamic array. ******************************************************************/ ~UniqueArray(); /****************************************************************** * Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted. * If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray. ******************************************************************/ UniqueArray & operator = ( const UniqueArray &donor ); /****************************************************************** * Accesses the instance at index i of this UniqeArray's owned dynamic array. * Will crash if out-of-bound or there is no assigned array. ******************************************************************/ template Type & operator [] ( Index i ); /****************************************************************** * Accesses the instance at index i of this UniqeArray's owned dynamic array. * Will crash if out-of-bound or there is no assigned array. ******************************************************************/ template const Type & operator [] ( Index i ) const; /****************************************************************** * @return true if this UniqueArray have a current ownership/responsibility of a dynamic array. ******************************************************************/ operator bool () const; /****************************************************************** * @return true if this ownedInstance matches with stray. ******************************************************************/ bool operator == ( Type *stray ) const; /****************************************************************** * @return false if this ownedInstance matches with stray. ******************************************************************/ bool operator != ( Type *stray ) const; /****************************************************************** * This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete. ******************************************************************/ Type* Release(); /****************************************************************** * @return true if this UniqueArray have a current ownership/responsibility of a dynamic array. * inline of @see operator bool () const ******************************************************************/ bool HaveOwnership() const; private: mutable Type *ownedArray; }; //! Wrapper to manage references on a pointer. template struct SmartPointer { private: ReferenceCount *_rc; T *_ptr; /** Destroys the pointer and returns the memory allocated. */ void Destroy(); public: SmartPointer(); SmartPointer(UniquePointer& up); SmartPointer(T* p); SmartPointer(const SmartPointer& d); virtual~SmartPointer(); SmartPointer& operator= (const SmartPointer& p); SmartPointer& operator= (UniquePointer& p); SmartPointer& operator= (T* p); bool operator== (const SmartPointer& d) const; bool operator== (const T& p) const; bool operator!= (const SmartPointer& d) const; bool operator!= (const T& p) const; T& operator* (); const T& operator* () const; T* operator-> (); const T* operator-> () const; operator T* () const; operator const T* () const; operator T& () const; operator bool() const; /** * Returns the connected pointer */ T* Get(); T* Get() const; /** * Releases one reference of the pointer and set value to null, making the current SmartPointer invalid. */ int Release(); /** * Only test to release to check reference count. */ int ReleaseDummy(); /** Checks if the pointer is valid (not NULL) * Returns true for valid, else false. */ bool IsValid() const; }; } namespace String { // string ::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, char delim, ::std::string::size_type offset = 0 ); ::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, const ::std::string &delim, ::std::string::size_type offset = 0 ); ::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, const ::std::vector<::std::string> &delim, ::std::string::size_type offset = 0 ); ::std::string Trim( const ::std::string &str ); ::std::string & ToLowerCase( ::std::string &output, const ::std::string &str ); ::std::string & ToLowerCase( ::std::string &str ); ::std::string & ToUpperCase( ::std::string &output, const ::std::string &str ); ::std::string & ToUpperCase( ::std::string &str ); ::std::string & ExtractDirPath( ::std::string &output, const ::std::string &file, char dirDelimeter ); ::std::string & ExtractDirPath( ::std::string &output, const ::std::string &file, const ::std::string &dirDelimeter ); ::std::string & ReplaceCharacters( ::std::string &str, char characterToReplace, char newCharacter, const ::std::string::size_type &offset = 0, const ::std::string::size_type &end = ::std::string::npos ); // wstring ::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, char delim, ::std::wstring::size_type offset = 0 ); ::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, const ::std::wstring &delim, ::std::wstring::size_type offset = 0 ); ::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, const ::std::vector<::std::wstring> &delim, ::std::wstring::size_type offset = 0 ); ::std::wstring & wToLowerCase( ::std::wstring &output, const ::std::wstring &str ); ::std::wstring & wToLowerCase( ::std::wstring &str ); //To wstring ::std::wstring & StringToWstring( const ::std::string &str, ::std::wstring &wstr ); ::std::string & WStringToString( const ::std::wstring &wstr, ::std::string &str ); } namespace Stream { float* ReadFloats( float *output, ::std::istream &input, unsigned int numFloats ); } namespace StaticArray { template inline unsigned int NumElementsOf( const ScalarType(&)[num] ) { return num; } template inline ScalarType & FirstElementOf( ScalarType (&arr)[num] ) { return arr[0]; } template inline ScalarType & LastElementOf( ScalarType (&arr)[num] ) { return arr[num-1]; } } namespace Element { template inline void Swap( ScalarType &elementA, ScalarType &elementB, ScalarType &swapSpace ) { swapSpace = elementA; elementA = elementB; elementB = swapSpace; } template inline void Swap( ScalarType &elementA, ScalarType &elementB ) { ScalarType swapSpace; Swap( elementA, elementB, swapSpace ); } } namespace Value { using ::std::numeric_limits; template inline bool Within( const ValueType &value, const ValueType &lower, const ValueType &upper ) { if( value < lower ) return false; if( value > upper ) return false; return true; } template inline ValueType Abs( const ValueType &value ) { return value < 0 ? value * -1 : value; } template inline ValueType Max( const ValueType &valueA, const ValueType &valueB ) { return valueA > valueB ? valueA : valueB; } template inline ValueType Min( const ValueType &valueA, const ValueType &valueB ) { return valueA < valueB ? valueA : valueB; } template inline ValueType Clamp( const ValueType &value, const ValueType &min, const ValueType &max ) { return value < min ? Max( value, max ) : min; } template inline ValueType Average( const ValueType &valueA, const ValueType &valueB ) { return (valueA + valueB) * 0.5f; } template inline ValueType AverageWithDelta( const ValueType &origin, const ValueType &delta ) { return origin + (delta * 0.5f); } template inline ValueType Radian( const ValueType °ree ) { return degree * (3.1415926535897932384626433832795f / 180.0f); } template inline ValueType Degree( const ValueType &radian ) { return radian * (180.0f / 3.1415926535897932384626433832795f); } // SPECIALIZATIONS //!//!//!//!//!//!//!//!//!//!//!//!//!//! template<> inline char Average( const char &valueA, const char &valueB ) { return (valueA + valueB) >> 1; } template<> inline unsigned char Average( const unsigned char &valueA, const unsigned char &valueB ) { return (valueA + valueB) >> 1; } template<> inline int Average( const int &valueA, const int &valueB ) { return (valueA + valueB) >> 1; } template<> inline unsigned int Average( const unsigned int &valueA, const unsigned int &valueB ) { return (valueA + valueB) >> 1; } template<> inline long Average( const long &valueA, const long &valueB ) { return (valueA + valueB) >> 1; } template<> inline unsigned long Average( const unsigned long &valueA, const unsigned long &valueB ) { return (valueA + valueB) >> 1; } template<> inline long long Average( const long long &valueA, const long long &valueB ) { return (valueA + valueB) >> 1; } template<> inline unsigned long long Average( const unsigned long long &valueA, const unsigned long long &valueB ) { return (valueA + valueB) >> 1; } template<> inline char AverageWithDelta( const char &origin, const char &delta ) { return origin + (delta >> 1); } template<> inline unsigned char AverageWithDelta( const unsigned char &origin, const unsigned char &delta ) { return origin + (delta >> 1); } template<> inline int AverageWithDelta( const int &origin, const int &delta ) { return origin + (delta >> 1); } template<> inline unsigned int AverageWithDelta( const unsigned int &origin, const unsigned int &delta ) { return origin + (delta >> 1); } template<> inline long AverageWithDelta( const long &origin, const long &delta ) { return origin + (delta >> 1); } template<> inline unsigned long AverageWithDelta( const unsigned long &origin, const unsigned long &delta ) { return origin + (delta >> 1); } template<> inline long long AverageWithDelta( const long long &origin, const long long &delta ) { return origin + (delta >> 1); } template<> inline unsigned long long AverageWithDelta( const unsigned long long &origin, const unsigned long long &delta ) { return origin + (delta >> 1); } } namespace Thread { //Utilities for threading } } #include "Utilities-Impl.h" #endif