#ifndef DANBIAS_CLIENT_CPLAYER_H #define DANBIAS_CLIENT_CPLAYER_H #include "../C_Object.h" namespace DanBias { namespace Client { class C_Player : public C_Object { private: struct myData; myData* privData; //Oyster::Graphics:: LIght public: C_Player(void); ~C_Player(void); void Init(ModelInitData modelInit); void setPos(Oyster::Math::Float4x4 world); void Render(); void Release(); int GetId(); };};}; #endif