#include "IGame.h" #include "Game.h" #include BOOL WINAPI DllMain( _In_ HINSTANCE hinstDLL, _In_ DWORD fdwReason, _In_ LPVOID lpvReserved ) { return TRUE; } using namespace GameLogic; IGame::IGame() { gameModule = new Game(); } IGame::~IGame() { delete gameModule; } void IGame::Init() { gameModule->Init(); } void IGame::StartGame() { gameModule->StartGame(); } void IGame::Update(keyInput keyPressed) { gameModule->Update(keyPressed); } void IGame::Render() { gameModule->Render(); } Game* IGame::getGameModule() { return gameModule; }