////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef STATICOBJECT_H #define STATICOBJECT_H #include "Object.h" namespace GameLogic { class StaticObject : public Object { public: StaticObject(); StaticObject(OBJECT_TYPE type); StaticObject(Oyster::Physics::ICustomBody *rigidBody, OBJECT_TYPE type); StaticObject(void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE type); StaticObject(Oyster::Physics::ICustomBody *rigidBody ,void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE type); StaticObject(Oyster::Physics::ICustomBody *rigidBody ,Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncBefore)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter), Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type); ~StaticObject(void); private: }; } #endif