#include "StaticObject.h" using namespace GameLogic; StaticObject::StaticObject() :Object() { } StaticObject::StaticObject(void* collisionFunc, OBJECT_TYPE type) :Object(collisionFunc,type) { } StaticObject::StaticObject(OBJECT_TYPE type) :Object(NULL,type) { } StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody,void* collisionFunc, OBJECT_TYPE type) :Object(rigidBody,collisionFunc,type) { } StaticObject::~StaticObject(void) { }