#include "Player.h" #include "OysterMath.h" using namespace GameLogic; using namespace Oyster::Physics; using namespace Utility::DynamicMemory; Player::Player(void) :Object() { life = 100; rigidBody = API::Instance().CreateSimpleRigidBody(); API::Instance().AddObject(rigidBody); } Player::~Player(void) { } void Player::Update() { } void Player::Move() { } void Player::Shoot() { }