<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="Core\Buffer.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Core\Core.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Core\ShaderManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Core\Init.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
<<<<<<< HEAD
    <ClCompile Include="Resources\Resources.cpp">
=======
    <ClCompile Include="Render\Rendering\BasicRender.cpp">
>>>>>>> origin/Graphics
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Render\Preparations\BasicPreparations.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
<<<<<<< HEAD
    <ClCompile Include="Render\Rendering\BasicRender.cpp">
=======
    <ClCompile Include="Render\Resources\Resources.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="FileLoader\ObjReader.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="FileLoader\TextureLoader.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="DllInterfaces\GFXAPI.cpp">
>>>>>>> origin/Graphics
      <Filter>Source Files</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Core\Core.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Render\Preparations\Preparations.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Render\Rendering\Render.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Model\ModelInfo.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Model\Model.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Render\Resources\Resources.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Definitions\GraphicalDefinition.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="FileLoader\ObjReader.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="FileLoader\TextureLoader.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Core\Dx11Includes.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="DllInterfaces\GFXAPI.h">
      <Filter>Header Files</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
    <FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl" />
    <FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl" />
    <FxCompile Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\PixelGatherData.hlsl" />
    <FxCompile Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\VertexGatherData.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\GBufferHeader.hlsli" />
  </ItemGroup>
</Project>