#include "DynamicObject.h" #include "CollisionManager.h" using namespace GameLogic; DynamicObject::DynamicObject() :Object() { } DynamicObject::DynamicObject(OBJECT_TYPE type) :Object(type) { } DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody, OBJECT_TYPE type) :Object(rigidBody,type) { } DynamicObject::DynamicObject(void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE type) :Object(collisionFuncBefore,collisionFuncAfter,type) { } DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody ,void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE type) :Object(rigidBody, collisionFuncBefore, collisionFuncAfter, type) { } DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody ,Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncBefore)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter), Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type) :Object(rigidBody, collisionFuncBefore, collisionFuncAfter, type) { } DynamicObject::~DynamicObject(void) { }