#include "Team.h" #include "Player.h" using namespace GameLogic; struct Team::PrivateData { PrivateData() { players = 0; nrOfPlayers = 0; teamSize = 0; } ~PrivateData() { } Player **players; int nrOfPlayers; int teamSize; }myData; Team::Team(void) { myData = new PrivateData(); } Team::Team(int teamSize) { myData = new PrivateData(); myData->teamSize = teamSize; } Team::~Team(void) { delete myData; } Player* Team::GetPlayer(int playerID) { return myData->players[playerID]; } bool Team::AddPlayer(Player *player) { if (myData->nrOfPlayers >= myData->teamSize) { return false; } else { myData->players[myData->nrOfPlayers] = player; myData->nrOfPlayers++; } return true; }