52 lines
865 B
HLSL
52 lines
865 B
HLSL
#ifndef DEFINES
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#define DEFINES
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struct PointLight
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{
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float3 Pos;
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float Radius;
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float3 Color;
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float Bright;
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};
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struct DiffSpec
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{
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float3 Diffuse;
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float3 Specular;
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};
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cbuffer LightConstants : register(b0)
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{
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float4x4 InvProj;
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float4x4 Proj;
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float2 Pixels;
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int Lights;
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float SSAORadius;
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float4x4 View;
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}
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struct FrustrumPoints
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{
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float3 v0;
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float3 v1;
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float3 v2;
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float3 v3;
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float3 v4;
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float3 v5;
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};
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Texture2D DiffuseGlow : register(t0);
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Texture2D NormalSpec : register(t1);
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Texture2D GUI : register(t2);
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Texture2D DepthTexture : register(t3);
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StructuredBuffer<PointLight> Points : register(t4);
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Texture1D SSAOKernel : register(t5);
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Texture2D SSAORand : register(t6);
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RWTexture2D<float4> Diffuse : register(u0);
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RWTexture2D<float4> Specular : register(u1);
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RWTexture2D<float4> Ambient : register(u2);
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#endif |