Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_UIobject.h

23 lines
441 B
C++

#ifndef DANBIAS_CLIENT_CUIOBJECT_H
#define DANBIAS_CLIENT_CUIOBJECT_H
#include "../C_Object.h"
namespace DanBias
{
namespace Client
{
class C_UIobject : public C_Object
{
private:
struct myData;
myData* privData;
public:
C_UIobject(void);
virtual ~C_UIobject(void);
void Init(ModelInitData modelInit);
void setPos(Oyster::Math::Float4x4 world);
void Render();
void Release();
int GetId();
};};};
#endif