Danbias/Code/Game/GameLogic
lindaandersson 489115840d GL - base for lvl loading 2014-02-11 09:17:16 +01:00
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LevelLoader GL- level format more updates.... 2014-02-10 16:24:05 +01:00
AttatchmentMassDriver.cpp Major overhaul 2014-02-09 21:24:09 +01:00
AttatchmentMassDriver.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
AttatchmentSocket.cpp GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
AttatchmentSocket.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
CollisionManager.cpp Amazing merge with server 2014-02-10 12:42:31 +01:00
CollisionManager.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
DynamicObject.cpp GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
DynamicObject.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
Game.cpp GL - physics merge 2 2014-02-10 15:54:38 +01:00
Game.h GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
GameAPI.h GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
GameLogic.vcxproj GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
GameLogic.vcxproj.user asd 2014-02-03 10:42:40 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network 2014-01-31 14:05:52 +01:00
GameModeType.cpp GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
GameModeType.h GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
Game_LevelData.cpp GL - added more boxes and weaponfunctionality 2014-02-05 11:46:04 +01:00
Game_PlayerData.cpp GL - physics merge 2 2014-02-10 15:54:38 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
JumpPad.cpp GL - Added jumppad(implemented but not tested) 2014-02-04 16:24:48 +01:00
JumpPad.h GL - Added jumppad(implemented but not tested) 2014-02-04 16:24:48 +01:00
Level.cpp GL - base for lvl loading 2014-02-11 09:17:16 +01:00
Level.h GL - i think this is working, not using the lvl loader. put models in /Content/Models and /textures 2014-02-10 16:28:25 +01:00
Object.cpp GL - physics merge 2 2014-02-10 15:54:38 +01:00
Object.h GL - merge with bullet physics and updated server 2014-02-10 14:41:43 +01:00
Player.cpp GL - physics merge 2 2014-02-10 15:54:38 +01:00
Player.h GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
StaticObject.cpp Major overhaul 2014-02-09 21:24:09 +01:00
StaticObject.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp GameServer - Merged with gamelogic 2014-02-04 22:33:39 +01:00
Weapon.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00