253 lines
5.0 KiB
C++
253 lines
5.0 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#include "NetworkSession.h"
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#include "Utilities.h"
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#include "DynamicArray.h"
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#include "GID.h"
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#include "CustomNetProtocol.h"
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#include <vector>
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#include <mutex>
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using namespace Utility::DynamicMemory;
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using namespace Oyster::Network;
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struct NetworkSession::PrivateSessionData
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{
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NetworkClient::ClientEventFunction messageCallback;
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std::mutex clientListLock;
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NetworkSession* owner; //Where clients end up when session is closed.
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int id;
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NetworkSession::PrivateSessionData()
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: owner(0)
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, id(GID())
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{}
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};
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int FindClient(NetClientList& list, NetClient c)
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{
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for (unsigned int i = 0; i < list.Size(); i++)
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{
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if(c == list[i])
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return i;
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}
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return -1;
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}
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NetworkSession::NetworkSession()
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: data(new PrivateSessionData())
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{}
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NetworkSession::NetworkSession(const NetworkSession& orig)
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{
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this->clients = orig.clients;
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this->data->owner = orig.data->owner;
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this->clientCount = orig.clientCount;
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this->data->id = orig.data->id;
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this->data->messageCallback = orig.data->messageCallback;
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}
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const NetworkSession& NetworkSession::operator=(const NetworkSession& orig)
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{
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this->clients = orig.clients;
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this->data->owner = orig.data->owner;
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this->clientCount = orig.clientCount;
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this->data->id = orig.data->id;
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this->data->messageCallback = orig.data->messageCallback;
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return *this;
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}
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NetworkSession::~NetworkSession()
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{
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this->clients.Clear();
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this->clientCount = 0;
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this->data->messageCallback = 0;
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delete this->data;
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this->data = 0;
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}
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void NetworkSession::ProcessClients()
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{
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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if(this->clients[i]) this->clients[i]->Update();
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}
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}
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bool NetworkSession::Attach(NetClient client)
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{
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this->data->clientListLock.lock();
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int k = -1;
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for (unsigned int i = 0; (k == -1) && i < this->clients.Size(); i++)
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{
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if(!this->clients[i]->IsConnected()) //TODO: Dont check connection status, check more general status..
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k = i;
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}
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if(k == -1)
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{
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this->clients.Push(client);
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}
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else
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{
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this->clients[k] = client;
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}
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this->clientCount++;
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client->SetOwner(this);
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this->data->clientListLock.unlock();
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return true;
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}
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void NetworkSession::DetachAll()
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{
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if(this->data->owner)
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{
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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this->data->owner->Attach(this->clients[i]);
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this->clients[i] = 0;
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}
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}
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else
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{
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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this->clients[i]->Disconnect();
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this->clients[i] = 0;
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}
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}
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this->clientCount = 0;
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}
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NetClient NetworkSession::Detach(const NetworkClient* client)
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{
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NetClient val;
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this->data->clientListLock.lock();
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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if(this->clients[i] && this->clients[i]->GetID() == client->GetID())
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{
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val = this->clients[i];
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this->clients[i] = 0;
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this->clientCount--;
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}
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}
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this->data->clientListLock.unlock();
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return val;
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}
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NetClient NetworkSession::Detach(short ID)
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{
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NetClient val;
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this->data->clientListLock.lock();
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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if(this->clients[i] && this->clients[0]->GetID() == ID)
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{
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val = this->clients[i];
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this->clients[i] = 0;
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this->clientCount--;
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}
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}
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this->data->clientListLock.unlock();
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return val;
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}
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NetClient NetworkSession::Detach()
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{
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NetClient val;
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this->data->clientListLock.lock();
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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if(this->clients[i])
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{
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val = this->clients[i];
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this->clients[i] = 0;
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this->clientCount--;
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break;
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}
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}
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this->data->clientListLock.unlock();
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return val;
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}
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bool NetworkSession::Send(Oyster::Network::CustomNetProtocol& protocol)
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{
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bool returnValue = false;
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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if(this->clients[i])
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{
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this->clients[i]->Send(protocol);
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returnValue = true;
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}
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}
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return returnValue;
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}
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bool NetworkSession::Send(Oyster::Network::CustomNetProtocol& protocol, int ID)
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{
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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if(this->clients[i] && this->clients[i]->GetID() == ID)
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{
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this->clients[i]->Send(protocol);
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return true;
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}
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}
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return false;
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}
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void NetworkSession::CloseSession(bool dissconnectClients)
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{
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this->data->clientListLock.lock();
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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if(this->clients[i])
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{
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if(dissconnectClients) this->clients[i]->Disconnect();
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else if(this->data->owner) this->data->owner->Attach(this->clients[i]);
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else this->clients[i]->Disconnect(); //Idiot check, clients have to go somewhere..
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}
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}
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this->clients.Clear();
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this->clientCount = 0;
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this->data->clientListLock.unlock();
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}
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void NetworkSession::SetOwner(NetworkSession* owner)
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{
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this->data->owner = owner;
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}
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void NetworkSession::ClientConnectedEvent(NetClient client)
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{
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this->Attach(client);
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if(FindClient(this->clients, client) == -1)
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NetworkSession::Attach(client);
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}
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