78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#include "Game.h"
|
|
#include "Player.h"
|
|
|
|
using namespace GameLogic;
|
|
|
|
Game::PlayerData::PlayerData()
|
|
{
|
|
//set some stats that are appropriate to a player
|
|
Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(0,603,0);
|
|
Oyster::Math::Float3 size = Oyster::Math::Float3(0.25f,1.0f,0.5f);
|
|
Oyster::Math::Float mass = 60;
|
|
Oyster::Math::Float restitutionCoeff = 0.5;
|
|
Oyster::Math::Float frictionCoeff_Static = 0.4;
|
|
Oyster::Math::Float frictionCoeff_Dynamic = 0.3;
|
|
//sbDesc.quaternion = Oyster::Math::Float3(0, Oyster::Math::pi, 0);
|
|
|
|
//create rigid body
|
|
Oyster::Physics::ICustomBody* rigidBody = Oyster::Physics::API::Instance().AddCollisionBox(size, Oyster::Math::Float4(0, 0, 0, 1), centerPosition, mass, 0.5f, 0.8f, 0.6f );
|
|
rigidBody->SetAngularFactor(0.0f);
|
|
//create player with this rigid body
|
|
this->player = new Player(rigidBody, Player::PlayerCollision, OBJECT_TYPE::OBJECT_TYPE_PLAYER);
|
|
this->player->GetRigidBody()->SetCustomTag(this);
|
|
player->EndFrame();
|
|
}
|
|
Game::PlayerData::PlayerData(int playerID,int teamID)
|
|
{
|
|
this->player = new Player();
|
|
}
|
|
Game::PlayerData::~PlayerData()
|
|
{
|
|
delete this->player;
|
|
}
|
|
|
|
void Game::PlayerData::Move(const PLAYER_MOVEMENT &movement)
|
|
{
|
|
this->player->Move(movement);
|
|
}
|
|
void Game::PlayerData::UseWeapon(const WEAPON_FIRE &usage)
|
|
{
|
|
this->player->UseWeapon(usage);
|
|
}
|
|
Oyster::Math::Float3 Game::PlayerData::GetPosition()
|
|
{
|
|
return this->player->GetPosition();
|
|
}
|
|
Oyster::Math::Quaternion Game::PlayerData::GetRotation()
|
|
{
|
|
return this->player->GetRotation();
|
|
}
|
|
Oyster::Math::Float3 Game::PlayerData::GetScale()
|
|
{
|
|
return this->player->GetScale();
|
|
}
|
|
Oyster::Math::Float4x4 Game::PlayerData::GetOrientation()
|
|
{
|
|
return this->player->GetOrientation();
|
|
}
|
|
PLAYER_STATE Game::PlayerData::GetState() const
|
|
{
|
|
return this->player->GetState();
|
|
}
|
|
int Game::PlayerData::GetID() const
|
|
{
|
|
return this->player->GetID();
|
|
}
|
|
int Game::PlayerData::GetTeamID() const
|
|
{
|
|
return this->player->GetTeamID();
|
|
}
|
|
|
|
OBJECT_TYPE Game::PlayerData::GetObjectType() const
|
|
{
|
|
return this->player->GetObjectType();
|
|
}
|
|
void Game::PlayerData::Rotate(const Oyster::Math3D::Float3 lookDir, const Oyster::Math3D::Float3 right)
|
|
{
|
|
this->player->Rotate(lookDir, right);
|
|
} |