23 lines
633 B
C++
23 lines
633 B
C++
#ifndef PORTAL_H
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#define PORTAL_H
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#include "StaticObject.h"
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namespace GameLogic
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{
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class Portal : public StaticObject
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{
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public:
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Portal(void);
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Portal(Oyster::Physics::ICustomBody *rigidBody
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,void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss)
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,ObjectSpecialType type, Oyster::Math::Float3 portalExit);
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~Portal(void);
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static void PortalActivated(Oyster::Physics::ICustomBody *rigidBodyPortal, Oyster::Physics::ICustomBody *obj, Oyster::Math::Float kineticEnergyLoss);
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private:
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Oyster::Math::Float3 portalExit;
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};
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}
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#endif |