Danbias/Code/Game/GameClient/GameClientState/GameClientState.cpp

11 lines
295 B
C++

#include "GameClientState.h"
using namespace DanBias::Client;
using namespace ::Oyster::Network;
GameClientState::GameClientState() {}
GameClientState::~GameClientState() {}
void GameClientState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
{ /* do nothing */ }