62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#ifndef NETWORK_DEPENDENCIES_CONNECTION_H
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#define NETWORK_DEPENDENCIES_CONNECTION_H
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//////////////////////////////////
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// Created by Sam Svensson 2013 //
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//////////////////////////////////
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#include "IConnection.h"
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#include "../NetworkDependencies/OysterByte.h"
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namespace Oyster
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{
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namespace Network
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{
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class Connection : public IConnection
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{
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public:
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Connection();
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Connection( int socket );
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virtual ~Connection();
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virtual int InitiateServer( unsigned short port );
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virtual int InitiateClient();
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virtual int Send( OysterByte &bytes );
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virtual int Recieve( OysterByte &bytes );
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virtual int Disconnect();
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virtual int Connect(ConnectionInfo info, bool blocking = false);
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virtual int Connect(unsigned short port , const char serverName[], bool blocking = false);
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virtual int Reconnect();
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virtual ConnectionInfo Listen();
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bool IsSending();
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bool IsConnected();
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//Setting the socket to blocking/non-blocking mode.
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int SetBlockingMode( bool blocking );
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std::string GetIpAddress();
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int GetSocket();
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private:
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int InitiateSocket();
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int socket;
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bool stillSending;
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bool closed;
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std::string addr;
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std::string lastConnectAddr;
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unsigned short lastConnectPort;
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bool blocking;
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};
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}
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}
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#endif |