48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/////////////////////////////////////////////////
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// Launcher to launch Danbias server or client //
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/////////////////////////////////////////////////
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#define NOMINMAX
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#include <Windows.h>
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#include <vld.h>
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#include <GameServerAPI.h>
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#include <WindowShell.h>
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using namespace DanBias;
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int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
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{
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if(SetDllDirectory(L"..\\DLL") == FALSE)
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{
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return cmdShow;
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}
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WindowShell::CreateConsoleWindow();
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GameServerAPI::ServerInitDesc desc;
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desc.listenPort = 15151;
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desc.serverName = L"bla";
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if(GameServerAPI::ServerInitiate(desc) == DanBiasServerReturn_Sucess)
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{
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GameServerAPI::ServerStart();
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GameServerAPI::GameSetGameMode(L"free-for-all");
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GameServerAPI::GameSetGameName(L"DebugServer");
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GameServerAPI::GameSetGameTime(15);
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GameServerAPI::GameSetMapName(L"2ofAll.bias");
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GameServerAPI::GameSetMaxClients(10);
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if(GameServerAPI::GameStart(true))
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{
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int Q = 0x51;
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while ( GetAsyncKeyState(Q) == 0)
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{
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GameServerAPI::ServerUpdate();
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}
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}
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GameServerAPI::ServerStop();
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}
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return 0;
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} |