35 lines
393 B
C++
35 lines
393 B
C++
#include "AttatchmentSocket.h"
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#include "IAttatchment.h"
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using namespace GameLogic;
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struct AttatchmentSocket::PrivateData
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{
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PrivateData()
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{
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}
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~PrivateData()
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{
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}
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IAttatchment *Attatchment;
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}myData;
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AttatchmentSocket::AttatchmentSocket(void)
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{
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}
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AttatchmentSocket::~AttatchmentSocket(void)
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{
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}
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IAttatchment* AttatchmentSocket::GetAttatchment()
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{
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return myData->Attatchment;
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}
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